Texture Mods - Lesson 3.6 Installing and Testing Your New Mod in TF2
Transcript
Hello and welcome to lesson 3.6 Installing and Testing Your New Mod in TF2 from MLPTF2Mods.com. The time has come to finally see your hard work show up in game. Well it’s debatable depending on what you actually did for a mod. I know what I did wasn’t. The important part is we are going to get it in game. So let’s hop to it.
In our finished folder we got our modified texture waiting to be installed. In another window we are going to have our custom folder open. What we need to do is place our newly modified Kunai texture file in the same location using the same folder structure that we found it inside the game’s VPK file. So first we make a root folder to hold these files in our custom folder. This folder can be essentially named anything with a few exceptions. If you download any mods from the site in the original non-VPK format, you will know we title the root folder as mlptf2mods. For this tutorial I am going to title the folder, my_own_mods.
If you don’t remember the file path, you can always re-open the game’s VPK files and relocate the Conniver’s Kunai texture. However, since I do know the full file path, just follow my lead. First, materials, because it is a material. Followed by, models, because it is a material for a model. Next comes, weapons, because the Conniver’s Kunai is a weapon. Finally, c_items, because it is a c_model. Now all we have to do is copy and paste c_shogun_kunai into our newly created c_items folder.
With our texture in place, we can boot up TF2 and check it out there. Since we can, we will start by taking a look at it in the loadout menu since the menu can’t be affected by server whitelists. As you can see when we select the Kunai, it is now purple like I had designed it. Though you can also note that the backpack icon remains the default design since that is handled by a different texture. More on creating backpack icons later in the tutorial series. If we hop in game, we can check it out from the first person viewmodel. As a reminder, if you join an external server they may be running sv_pure with a value other than 0. If that’s the case, you may not see your mod despite being installed correctly. That is why I advise either creating a practice match between bots or creating a local server from the console to test your mods. For more information regarding servers and mod use, visit the related FAQ page. Once again you can see the Conniver’s Kunai texture has been replaced by our modification.
That effectively wraps up this section on The Basics for Creating Texture Mods. At this point in time, we aren’t going to go over how to package these up in VPK format. If you wanted to share this creation with friends, your best bet is to throw it into a zip file then drop into your favourite file sharing application. Just tell them to extract the contained folder to their custom folder and they should be set. I hope this series has been helpful to you thus far and continues to be helpful as we continue to look at creating texture mods in future lessons. The next section will be about Further Understanding Texture Files. Hope to see you there.